A rabbit who could pick up and throw things with his ears wasn't quick enough, and eventually, they condensed the idea down to a simple rolling and jumping affair, which left them with two main choices from the animal kingdom A hedgehog, or an armadillo. They wanted their mascot to be fast, smooth, streamlined and cool. A branch of Sega named "AM8" spent three long months in dedication to the design of their new star, and all manner of animals and wacky individuals were considered. The character's game should be revolutionary, and something that immediately draws the attention away from their rivals and towards them and their top console, the Sega Mega Drive (aka Genesis in the US). Not just any mascot, but one that could surpass the popularity of Mario, and be to Sega what Mickey Mouse is to Disney. They decided that what they needed was an undisputed mascot of their own, with his own game. As major underdogs, the struggling Sega needed something to get them back in the game, and fast. Long before Sony and Microsoft broke into the industry, Nintendo was in the drivers seat, with their plumbing mascot Mario firmly at the wheel. It's 1990, and the gaming world is a very different place. These people are all extremely talented, so let's not let them go unremembered (or misspelt!). (Works on almost every Sonic Team game, even Phantasy Star Online.) Sound Program : (Means sound effect design and programming, and conversion of the composer's music to program code) Ironically, he confesses to be no good at video games.) Composed the Sonic tunes for both Sonic 1 and 2 during recording albums with the band, and so the motifs used in both the games and albums are strikingly similar. (Bassist and mastermind of Japanese pop sensation Dreams Come True. Sound Produce : (Means music composer, but not sound effects or programming) (She worked on Sonic 1 and 2, and is the creative force behind the original Phantasy Star games and Skies of Arcadia. If what's been said about Sonic 2's development is any indication, each level is wholy designed by one of the two artists, not split amongst the team) Currently works at Artoon.)ĭesign : (A vague term, but means Zone Artists. (He directed Sonic CD, Nights, and Burning Rangers. Currently works at Naughty Dog.)Ĭharacter Design : (Means not only the original concept and sketches of the characters (including Sonic, Robotnik, and all the enemies), but the in-game sprite graphics, as well) (The last Sonic game he worked on was 3D Blast. A very important job, almost like a director) Game Plan : (Means object placement, and zone terrain layout. (This man can do things with code unrivaled before or since. Program : (Means scripting of the object behaviour, the silky smooth motion engine, and game rules - everything under the hood) I've seen attempted translations time and again, but they invariably have at least one inaccuracy. The thing is, it's in Japanese, so it's only useful if you can translate it. Yuji was apparently miffed enough at this to include a full credits screen, only accessible through a secret code. However, Sonic 1's credits employ nicknames for each of the staff, supposedly at Sega's command. I think for a site dedicated in particular to Zones, the level artists should at least be mentioned. I notice there is only a partial credits list for Sonic 1, and I thought I'd provide a full list. Nintendo DS - Sonic Classic Collection (2010) Sony Playstation 3 - Sega Mega Drive Ultimate Collection/Sonic's Ultimate Genesis Collection (2009)Īpple iPhone/iPod Touch - Sonic the Hedgehog (2009) Microsoft Xbox 360 - Xbox Live Arcade - Sega Vintage Collection: Sonic the Hedgehog (2007), Sega Mega Drive Ultimate Collection/Sonic's Ultimate Genesis Collection (2009) Nintendo Wii Virtual Console - Sonic the Hedgehog (2006) Nintendo Gameboy Advance - Sonic the Hedgehog Genesis (2006) Sony Playstation Portable - Sega Genesis/Mega Drive Collection (2006) Various Mobile Phones - Sonic the Hedgehog Parts 1 and 2 (2005/2006) Microsoft Xbox - Sonic Mega Collection Plus (2004) Sony Playstation 2 - Sonic Mega Collection Plus (2004), limited play on Sonic Gems Collection (2005), Sega Genesis/Mega Drive Collection (2006) Sega Megadrive 6-in-1 Plug 'n' Play (2004) Nintendo Gamecube - Sonic Mega Collection (2002), limited play on Sonic Gems Collection (2005) Windows PC - RealOne Arcade (2003) and Gametap (2005) online services, Sonic Mega Collection Plus (2006) Sega Mega Drive - Sonic Compilation (1995), 6-Pak(1996)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |